![]() Doom 3 Walkthrough - Doom 3 52Ĭontinue and startle Sinclair, who points your way to the garage area. That's the PDA just above the scurrying bugs. The code is found on Grant Baston's PDA, 531. ![]() Like most of the workers in Mars City, he's busy and doesn't want to be bothered. Doom 3 Walkthrough - Doom 3 50įarther along the corridor you'll encounter Fry. Grab two armor pieces under the stairs before continuing through the next doorway. He then thinks better of it and keeps mum. At first he warns that you don't want to find the scientist. Doom 3 Walkthrough - Doom 3 49Īt the bottom of the stairs you'll pass through a door marked "Energy Stabilization." Beyond is this creepy guy. Return below and cross the guy wire to the stairs. If you hadn't moved the crane, the top of the ladder would be blocked. Doom 3 Walkthrough - Doom 3 48Ĭlimb the crane ladder to the cab, where you'll find armor and shells. You'll find armor on the crates to the left. Note the red panel to the right of the door indicating the shed is locked - for now. Doom 3 Walkthrough - Doom 3 46ĭescend the stairs and step over the railing to the guy wire visible here - time to play Flying Wallenda! Doom 3 Walkthrough - Doom 3 47Ĭarefully step along the wire to the ledge. Use the right arrow on the blue panel to move the crane. Doom 3 Walkthrough - Doom 3 45įollow the stairs down, pausing for a brief hello from Young. Next, he'll check your radio and unlock this door to the underground junction. Approach them to pick up your gear - bullets, armor and a flashlight. This guard will unlock the cabinets on the right. Mars City Underground Doom 3 Walkthrough - Doom 3 44 You can jump to nearby pages of the game using the links above.
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